Getting Started

Hopefully, you’ll find getting interactive elements in you game easy and painless.

Core Components

To have functional interactions, you only need two components:

  • The BP_InteractionHandler which handles the players input and interactions.
  • The BP_Interactive which is the actual component that the interactive actors will use to receive the events.

Included also are some helper blueprints to allow for quick and intuitive level design:

  • The BP_Relay which is the base class for interactive to interactive communication.
  • The BP_StateForcer which is the base class for one interactive to trigger a specific state in another interactive.
  • The BP_Unlocker which works similar to the state forcer, but is only for locking/unlocking.