Getting Started¶
Hopefully, you’ll find getting interactive elements in you game easy and painless.
Core Components¶
To have functional interactions, you only need two components:
- The BP_InteractionHandler which handles the players input and interactions.
- The BP_Interactive which is the actual component that the interactive actors will use to receive the events.
Included also are some helper blueprints to allow for quick and intuitive level design:
- The BP_Relay which is the base class for interactive to interactive communication.
- The BP_StateForcer which is the base class for one interactive to trigger a specific state in another interactive.
- The BP_Unlocker which works similar to the state forcer, but is only for locking/unlocking.